EasyAR Sense 1.3 release notes
1.3.1
July 29, 2016
EasyAR 1.3.1 mainly fixes compatibility issues on some Android devices and adds support for Chinese paths (json files and image paths).
Detailed updates since EasyAR 1.3.0 are as follows.
+ Added support for Chinese paths
+ Added support for "meta" data in json files
* Fixed parsing of json files with UTF-8-BOM encoding
* Fixed camera display issues on some Android devices (Nexus 5s/6)
1.3.0
May 28, 2016
EasyAR 1.3.0 adds new features and many improvements, mainly in these areas:
Support for multi-target.
EasyAR now supports tracking multiple targets simultaneously. You can use one tracker for multi-target tracking, or load different targets in different trackers for simultaneous tracking. EasyAR supports dynamically modifying the maximum number of tracked targets at runtime. For more usage details, please refer to EasyAR Multi-Target.Modified interfaces for more flexible usage.
Compared to previous versions, some interfaces have been adjusted in this release, but the overall framework remains largely unchanged. You can now use EasyAR's Unity basic prefabs like building blocks. This version also adds many pre-built modules for reference.Optimized detection and tracking to reduce jitter.
Performance optimization and reduced power consumption.
Detailed updates are as follows:
+ Added multi-target support
+ Added typical multi-target samples
+ Added sample for simultaneous target tracking and QR code recognition
+ Enhanced detection and tracking performance, reducing jitter
+ Optimized algorithms to lower power consumption
+ Added interface for direct rendering to texture
+ Added interface for explicit horizontal flip of camera input
+ Added interface to disable Android auto-rotation detection
+ Added interface for setting external rotation
+ Unity: Optimized rendering efficiency
+ Unity: Added common prefabs combining basic prefabs
+ Unity: Added EasyARBehaviour for key input and initialization, explicitly handling pause/resume/quit events
+ Unity: Added option to show/hide RealityPlane
+ Unity: Added interface to open camera using index
+ Unity: Added interface for custom hardware rotation offset
+ Unity: Modified AugmentedTarget interface to support custom pose filtering in FrameUpdate events
+ Unity: Modified Target event handling interface
* Adjusted some interfaces
* Fixed memory leaks during scene switching
* Fixed false target detection after pausing and resuming
* Fixed detection for targets using transparent PNG images
* Fixed initialization failure caused by spaces in keys
* Fixed camera display errors under certain resolutions on iOS and macOS
* Fixed native iOS sample crash when switching to background
* Unity: Fixed ImageTarget mesh display error when image height exceeds width
* Unity: Fixed target reset in OnFound event
* Unity: Fixed occasional white frames after camera startup
* Unity: Fixed TargetOnTheFly and Coloring3D samples in Augmenter center mode
* Unity: Fixed TargetOnTheFly sample crash under certain conditions