Class ARFoundationFrameSource
- 네임스페이스
- easyar
- 어셈블리
- EasyAR.Sense.dll
A custom frame source that connects AR Foundation output in the scene to EasyAR input. It provides AR Foundation support through the custom camera feature of EasyAR Sense.
This frame source is a motion tracking device and outputs motion data in ARSession.
To use this frame source, ``AR Foundation`` is required. You need to configure AR Foundation according to the official documentation.
public abstract class ARFoundationFrameSource : FrameSource
- 상속
-
ARFoundationFrameSource
- 파생
속성
AvailableCenterMode
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
All center modes that can be used.
protected override IReadOnlyList<ARSession.ARCenterMode> AvailableCenterMode { get; }
Camera
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
On desktop devices or phones, this camera represents the Camera in the virtual world corresponding to the camera device in the real environment. Its projection matrix and position correspond to the real camera and are controlled by EasyAR. On headsets, this camera is used only to display diagnostic text in front of the eyes; it is not used for image rendering, and the camera is not controlled by EasyAR.
protected override Camera Camera { get; }
CameraFrameStarted
새 frame source를 생성할 때만 제공됩니다. It is accessed throughout the lifecycle of ARSession.
Whether camera frame input has started.
protected override bool CameraFrameStarted { get; }
DeviceCameras
새 frame source를 생성할 때만 제공됩니다. It is accessed when CameraFrameStarted is true.
Device cameras that provide camera frame data. If camera frame data is provided by multiple cameras, the list must contain all cameras.
Ensure that the value is correct when CameraFrameStarted is true.
protected override List<FrameSourceCamera> DeviceCameras { get; }
Display
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
Provides display system information. You can use DefaultSystemDisplay or DefaultHMDDisplay to get default display information.
protected override IDisplay Display { get; }
IsAvailable
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
Whether the current frame source is available.
If the value is null, CheckAvailability() will be called, and the value will be obtained after Coroutine ends.
protected override Optional<bool> IsAvailable { get; }
IsCameraUnderControl
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
When the value is true, session updates the camera transform and renders the camera image.
When creating a headset extension, it should be false. You should fully control the 3D camera in the scene. You should handle camera rendering, especially in VST mode.
protected override bool IsCameraUnderControl { get; }
IsHMD
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
Whether the current frame source is a headset. If it is a headset, diagnostic information will be displayed on a 3D board in front of the camera.
Some frame filters behave differently when running on device.
protected override bool IsHMD { get; }
enabled
시작/중지합니다 sending image stream data to EasyAR while ARSession is running. After session starts, sending starts only when MonoBehaviour.enabled is true.
public bool enabled { get; set; }
메서드
CheckAvailability()
새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().
The Coroutine used to check whether the frame source is available when IsAvailable is null.
protected override IEnumerator CheckAvailability()
OnSessionStart(ARSession)
새 frame source를 생성할 때만 제공됩니다. It is accessed only during StartSession().
처리합니다 session startup if this frame source has been assembled into Assembly. This method is designed for lazy initialization; you can perform AR-specific initialization work in this method.
protected override void OnSessionStart(ARSession session)
매개 변수
session
OnSessionStop()
새 frame source를 생성할 때만 제공됩니다. It is accessed during StopSession(bool) or other session stop/damage processes.
처리합니다 session stop if this frame source has been assembled into Assembly. You can use this method to destroy resources created by StartSession() and during session running, and restore internal state. This method is guaranteed to be called before session destruction. If the frame source is destroyed before the session, it will not be called and the session will be damaged.
protected override void OnSessionStop()