刪除目標圖
EasyAR 提供了兩種方式處理不再需要的識別圖:永久刪除和臨時停用。為了保證生產環境的穩定性,建議您仔細閱讀以下操作說明。
通過 easyar web 管理中心操作
- 操作步驟:登入 EasyAR 開發中心 -> 雲識別管理 -> 選擇對應圖庫 -> 點擊 管理 進入圖庫管理介面。
- 刪除方式:
- 批次刪除:在清單中勾選目標圖,點擊 刪除 並確認即可。
- 單個刪除:點擊進入目標圖詳情頁,點擊頁面內的 刪除 按鈕。

警告
刪除操作不可逆。一旦確認刪除,該影像的所有特徵資料及關聯資訊將永久遺失。建議先在測試圖庫中驗證流程,嚴禁直接在生產環境進行破壞性測試。
最佳實踐:目標圖停用
在大多數業務場景下,如果您不確定是否未來還會用到某張圖,推薦使用 停用 代替 刪除。
- 功能特點:停用後的目標圖保留在資料庫清單中,但不會參與雲識別搜尋過程。但會佔用識別配額。
- 停用方法:在管理介面勾選識別圖,點擊 停用 即可。

- API 停用:透過呼叫 更新目標圖 API,將
active屬性設定為0。
使用 api 刪除目標圖
透過 REST API 可以實現識別圖的自動化清理。
準備工作
開始前請閱讀 刪除目標圖 API 文件,並準備好以下資源:
- CRS AppId
- API Key / Secret 或 Token
- Server-end URL (443 埠)
- TargetId:待刪除目標圖的唯一 ID。若 TargetId 不存在,API 將返回
statusCode: 404(Target not found)。
請替換佔位符為實際參數,並執行 curl 腳本
- Your-Server-side-URL → 實際 API Host
- Your-Token → 實際的 API Key Authorization Token
- Your-CRS-AppId → 您的 appId
- Your-todo-TargetId → 待刪除目標 targetId
curl -X DELETE "https://<Your-Server-side-URL>/target/<Your-todo-TargetId>?appId=<Your-CRS-AppId>" \
-H "Content-Type: application/json" \
-H "Authorization: <Your-Token>"
下載 Java 示例代碼
通過 Maven 方式導入項目
Step 1. 打開相關代碼文件 RemoveTarget.java
Step 2. 修改全局變量,替換你準備清單裡的認證參數
- CRS AppId
- API Key / API Secret
- TARGET_MGMT_URL → Server-end URL
- TARGET_ID → 待刪除目標 targetId
public class RemoveTarget {
private static final String TARGET_MGMT_URL = "https://cn1.crs.easyar.com";
private static final String CRS_APPID = "--here is your CRS AppId--";
private static final String API_KEY = "--here is your API Key--";
private static final String API_SECRET = "--here is your API Secret--";
private static final String TARGET_ID = "my_targetid";
/* TO_DEL_IDs lists all the targetIds to be removed
* must be separated by ","
*/
private static final String TO_DEL_IDs = "targetId1,targetId2,targetId3";
public String remove(Auth auth, String targetId) throws IOException {
okhttp3.Request request = new okhttp3.Request.Builder()
.url(auth.getCloudURL()+"/target/"+targetId+"?"+ Common.toParam(
Auth.signParam(new JSONObject(), auth.getAppId(), auth.getApiKey(), auth.getApiSecret())
))
.delete()
.build();
return new OkHttpClient.Builder().build().newCall(request).execute().body().string();
}
public String removeMultiTargets(Auth auth, String targetIds) throws IOException {
JSONObject params = new JSONObject().put("targetId", targetIds);
Auth.signParam(params, auth.getAppId(), auth.getApiKey(), auth.getApiSecret());
RequestBody requestBody = FormBody.create(MediaType.parse("application/json; charset=utf-8")
, params.toString());
okhttp3.Request request = new okhttp3.Request.Builder()
.url(auth.getCloudURL() + "/targets")
.delete(requestBody)
.build();
return new OkHttpClient.Builder().build().newCall(request).execute().body().string();
}
public static void main(String[] args) throws IOException{
Auth accessInfo = new Auth(CRS_APPID, API_KEY, API_SECRET, TARGET_MGMT_URL);
System.out.println(new RemoveTarget().remove(accessInfo, TARGET_ID));
System.out.println(new RemoveTarget().removeMultiTargets(accessInfo, TO_DEL_IDs));
}
}
Step 3. 運行 Main
下載 NodeJS 範例程式碼
Step 1. 配置金鑰檔案 keys.json
- CRS AppId
- API Key / API Secret
- to-delete-targetId
{
"appId": "--here is your appId for CRS App Instance for SDK 4--",
"apiKey": "--here is your api key which is create from website and which has crs permission--",
"apiSecret": "--here is your api secret which is create from website--"
}
Step 2. 執行,指定金鑰檔案以及 Server-end URL
node bin/deleteTarget <to-delete-targetId> -t <Server-end-URL> -c keys.json
var argv = require('yargs')
.usage('Usage: $0 [targetId] -t [host] -c [keys]')
.demand(1)
.default('t', 'http://localhost:8888').alias('t', 'host')
.default('c', 'keys.json').alias('c', 'keys')
.help('h').alias('h', 'help')
.epilog('copyright 2015, sightp.com')
.argv;
var fs = require('fs');
var targetId = argv._[0];
var host = argv.host;
var keys = JSON.parse(fs.readFileSync(argv.keys));
var farmer = require('../farmer')(host, keys.appKey, keys.appSecret);
farmer.deleteTarget(targetId)
.then(function(resp) {
console.log(resp.result.targetId);
})
.fail(function(err) {
console.log(err);
});
deleteTarget 呼叫雲端服務介面,範例程式碼在 farmer.js
function deleteTarget(targetId) {
return Q.promise(function(resolve, reject) {
request.del(host + '/target/' + targetId)
.query(signParams())
.end(done(resolve, reject));
});
}
下載 Php 示例代碼
Step 1. 開啟入口代碼 demo.php
Step 2. 修改全局變量,替換你準備清單裏的認證參數
- CRS AppId
- API Key / API Secret
- Server-end URL
- toDeleteTargetId
<?php
include 'EasyARClientSdkCRS.php';
$apiKey = 'API Key';
$apiSecret = 'API Secret';
$crsAppId = 'CRS AppId'
$crsCloudUrl = 'https://cn1-crs.easyar.com';
$toDeleteTargetId = 'to-delete-targetId';
$sdk = new EasyARClientSdkCRS($apiKey, $apiSecret, $crsAppId, $crsCloudUrl);
$rs = $sdk->delete($toDeleteTargetId);
if ($rs->statusCode == 0) {
print_r($rs->result);
} else {
print_r($rs);
}
Step 3. 運行 php demo.php
新建相關程式碼檔案 delete_target.py,修改全域變數,然後執行
pip install requests
python delete_target.py
import time
import hashlib
import requests
# --- 全域變數設定 ---
API_KEY = "YOUR_API_KEY"
API_SECRET = "YOUR_API_SECRET"
APP_ID = "YOUR_APP_ID"
HOST = "https://crs-cn1.easyar.com"
TARGET_ID = "TARGET_ID"
def main():
timestamp = str(int(time.time() * 1000))
params = {
'apiKey': API_KEY,
'appId': APP_ID,
'timestamp': timestamp
}
sorted_keys = sorted(params.keys())
sign_str = "".join([f"{k}{params[k]}" for k in sorted_keys]) + API_SECRET
signature = hashlib.sha256(sign_str.encode('utf-8')).hexdigest()
url = f"{HOST}/target/{TARGET_ID}"
final_params = {**params, 'signature': signature}
print(f"Requesting DELETE {url}...")
response = requests.delete(url, params=final_params)
print(f"Response: {response.text}")
if __name__ == "__main__":
main()
新建相關程式碼檔案 main.go,修改全域變數,然後執行
go run main.go
main.go:
package main
import (
"crypto/sha256"
"fmt"
"io"
"net/http"
"sort"
"strconv"
"time"
)
var (
ApiKey = "YOUR_API_KEY"
ApiSecret = "YOUR_API_SECRET"
AppId = "YOUR_APP_ID"
Host = "https://crs-cn1.easyar.com"
TargetId = "TARGET_ID"
)
func main() {
ts := strconv.FormatInt(time.Now().UnixNano()/1e6, 10)
params := map[string]string{
"apiKey": ApiKey,
"appId": AppId,
"timestamp": ts,
}
keys := make([]string, 0, len(params))
for k := range params { keys = append(keys, k) }
sort.Strings(keys)
builder := ""
for _, k := range keys { builder += k + params[k] }
builder += ApiSecret
signature := fmt.Sprintf("%x", sha256.Sum256([]byte(builder)))
url := fmt.Sprintf("%s/target/%s?apiKey=%s&appId=%s×tamp=%s&signature=%s",
Host, TargetId, ApiKey, AppId, ts, signature)
req, _ := http.NewRequest("DELETE", url, nil)
resp, _ := http.DefaultClient.Do(req)
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Printf("Response: %s\n", string(body))
}
在 Cargo.toml 中添加 reqwest, tokio, sha2, hex 依賴。
執行 cargo run。
use sha2::{Sha256, Digest};
use std::collections::BTreeMap;
use std::time::{SystemTime, UNIX_EPOCH};
const API_KEY: &str = "YOUR_API_KEY";
const API_SECRET: &str = "YOUR_API_SECRET";
const APP_ID: &str = "YOUR_APP_ID";
const HOST: &str = "https://crs-cn1.easyar.com";
const TARGET_ID: &str = "YOUR_TARGET_ID";
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let ts = SystemTime::now().duration_since(UNIX_EPOCH)?.as_millis().to_string();
let mut params = BTreeMap::new();
params.insert("apiKey", API_KEY);
params.insert("appId", APP_ID);
params.insert("timestamp", &ts);
let mut sign_str = String::new();
for (k, v) in ¶ms {
sign_str.push_str(k);
sign_str.push_str(v);
}
sign_str.push_str(API_SECRET);
let mut hasher = Sha256::new();
hasher.update(sign_str.as_bytes());
let signature = hex::encode(hasher.finalize());
let url = format!("{}/target/{}?apiKey={}&appId={}×tamp={}&signature={}",
HOST, TARGET_ID, API_KEY, APP_ID, ts, signature);
let res = reqwest::Client::new().delete(url).send().await?;
println!("Response: {}", res.text().await?);
Ok(())
}
建立 .NET 主控台專案。
dotnet new console
dotnet run
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Net.Http;
class Program {
static string API_KEY = "API_KEY";
static string API_SECRET = "API_SECRET";
static string APP_ID = "APP_ID";
static string HOST = "https://crs-cn1.easyar.com";
static string TARGET_ID = "TARGET_ID";
static async System.Threading.Tasks.Task Main() {
string timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds().ToString();
var dict = new SortedDictionary<string, string> {
{ "apiKey", API_KEY },
{ "appId", APP_ID },
{ "timestamp", timestamp }
};
StringBuilder sb = new StringBuilder();
foreach (var kv in dict) sb.Append(kv.Key).Append(kv.Value);
sb.Append(API_SECRET);
string signature = Sha256(sb.ToString());
using var client = new HttpClient();
string query = string.Join("&", dict.Select(x => $"{x.Key}={x.Value}")) + $"&signature={signature}";
string url = $"{HOST}/target/{TARGET_ID}?{query}";
var response = await client.DeleteAsync(url);
Console.WriteLine($"Result: {await response.Content.ReadAsStringAsync()}");
}
static string Sha256(string str) {
byte[] bytes = SHA256.HashData(Encoding.UTF8.GetBytes(str));
return BitConverter.ToString(bytes).Replace("-", "").ToLower();
}
}
- 執行環境
- Unity 2020 LTS 以上版本
- Scripting Backend:Mono 或 IL2CPP 均可
- API Compatibility Level:.NET Standard 2.1(推薦)
Step 1:準備圖片檔案
- 在 Unity 專案中建立目錄:
Assets/
└── Scripts/
└── DeleteImageTarget.cs
- 按照 Assets 目錄名稱
- 複製下面範例程式碼 DeleteImageTarget.cs
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class DeleteImageTarget : MonoBehaviour
{
[Header("Config")]
public string targetId = "Your targetId";
public string apiBaseUrl = "https://Your-Server-end-URL";
public string authorizationToken = "YOUR API KEY AUTH TOKEN";
public string crsAppId = "CRS-AppId";
private void Start()
{
StartCoroutine(DeleteTarget());
}
private IEnumerator DeleteTarget()
{
string url =
$"{apiBaseUrl}/target/{targetId}?appId={crsAppId}";
UnityWebRequest request = UnityWebRequest.Delete(url);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", authorizationToken);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("Delete target success:");
Debug.Log(request.downloadHandler.text);
}
else
{
Debug.LogError("Delete target failed:");
Debug.LogError(request.error);
Debug.LogError(request.downloadHandler.text);
}
}
}
- 在 Unity Editor 中:
- 建立一個空 GameObject
- 命名為 DeleteTarget
- 將 DeleteImageTarget 腳本拖曳到該物件上
Step 3:設定參數(Inspector)
在 Inspector 面板中修改:
- Api Url
- Authorization Token
- Crs App Id
- Target Id : 待刪除目標圖的 targetId
只需修改這幾項即可執行,填入準備清單準備好的參數
Step 4:執行
- 點選 Play
- 在 Console 中檢視結果:
- 成功:回傳 JSON(含 targetId)
- 失敗:HTTP / 錯誤訊息
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