Class CameraParameters
camera parameters, including image size, focal length, principal point, camera type, and the rotation angle of the camera relative to the device natural orientation.
CameraParameters
Constructors
CameraParameters
void easyar_CameraParameters__ctor(easyar_Vec2I imageSize, easyar_Vec2F focalLength, easyar_Vec2F principalPoint, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
public CameraParameters(@Nonnull Vec2I imageSize, @Nonnull Vec2F focalLength, @Nonnull Vec2F principalPoint, int cameraDeviceType, int cameraOrientation)
constructor(imageSize: Vec2I, focalLength: Vec2F, principalPoint: Vec2F, cameraDeviceType: Int, cameraOrientation: Int)
+ (easyar_CameraParameters *) create:(easyar_Vec2I *)imageSize focalLength:(easyar_Vec2F *)focalLength principalPoint:(easyar_Vec2F *)principalPoint cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public convenience init(_ imageSize: Vec2I, _ focalLength: Vec2F, _ principalPoint: Vec2F, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32)
public CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parameters
Methods
size
easyar_Vec2I easyar_CameraParameters_size(const easyar_CameraParameters * This)
public @Nonnull Vec2I size()
public func size() -> Vec2I
public virtual Vec2I size()
Returns
focalLength
Focal length. The distance from the equivalent optical center of the camera to the CCD plane divided by the unit pixel density in both width and height directions. The unit is pixels.
easyar_Vec2F easyar_CameraParameters_focalLength(const easyar_CameraParameters * This)
public @Nonnull Vec2F focalLength()
- (easyar_Vec2F *)focalLength
public func focalLength() -> Vec2F
public virtual Vec2F focalLength()
Returns
principalPoint
Principal point. The pixel coordinates from the intersection point of the camera principal optical axis on the CCD plane to the upper-left corner of the image. The unit is pixels.
easyar_Vec2F easyar_CameraParameters_principalPoint(const easyar_CameraParameters * This)
public @Nonnull Vec2F principalPoint()
fun principalPoint(): Vec2F
- (easyar_Vec2F *)principalPoint
public func principalPoint() -> Vec2F
public virtual Vec2F principalPoint()
Returns
cameraModelType
easyar_CameraModelType easyar_CameraParameters_cameraModelType(const easyar_CameraParameters * This)
CameraModelType cameraModelType()
public int cameraModelType()
fun cameraModelType(): Int
- (easyar_CameraModelType)cameraModelType
public func cameraModelType() -> CameraModelType
public virtual CameraModelType cameraModelType()
Returns
cameraDeviceType
Camera device type. Default camera, back camera, or front camera. Desktop devices are all default camera, while mobile devices distinguish back camera and front camera.
easyar_CameraDeviceType easyar_CameraParameters_cameraDeviceType(const easyar_CameraParameters * This)
CameraDeviceType cameraDeviceType()
public int cameraDeviceType()
fun cameraDeviceType(): Int
- (easyar_CameraDeviceType)cameraDeviceType
public func cameraDeviceType() -> CameraDeviceType
public virtual CameraDeviceType cameraDeviceType()
Returns
cameraOrientation
The clockwise rotation angle required when displaying the camera image in the device natural orientation. The range is [0, 360). Android phones and some Android tablets are 90 degrees. Android glasses and some Android tablets are 0 degrees. Existing iOS devices are all 90 degrees.
int easyar_CameraParameters_cameraOrientation(const easyar_CameraParameters * This)
public int cameraOrientation()
fun cameraOrientation(): Int
public func cameraOrientation() -> Int32
public virtual int cameraOrientation()
Returns
createWithDefaultIntrinsics
Creates CameraParameters with default camera intrinsics. The default camera intrinsics (focal length and principal point) are automatically calculated from the image size, but they are not especially accurate.
void easyar_CameraParameters_createWithDefaultIntrinsics(easyar_Vec2I imageSize, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
static std::shared_ptr<CameraParameters> createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nonnull CameraParameters createWithDefaultIntrinsics(@Nonnull Vec2I imageSize, int cameraDeviceType, int cameraOrientation)
companion object fun createWithDefaultIntrinsics(imageSize: Vec2I, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters
+ (easyar_CameraParameters *)createWithDefaultIntrinsics:(easyar_Vec2I *)imageSize cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func createWithDefaultIntrinsics(_ imageSize: Vec2I, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters
public static CameraParameters createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parameters
Returns
tryCreateWithCustomIntrinsics
Creates CameraParameters with custom camera intrinsics. Camera intrinsics (focal length, principal point, distortion coefficients) and camera model must be specified. For supported camera models, refer to CameraModelType. Note: use this interface carefully. Incorrect input data may cause object creation to fail and return empty.
void easyar_CameraParameters_tryCreateWithCustomIntrinsics(easyar_Vec2I imageSize, easyar_ListOfFloat * cameraParamList, easyar_CameraModelType cameraModel, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_OptionalOfCameraParameters * Return)
static std::optional<std::shared_ptr<CameraParameters>> tryCreateWithCustomIntrinsics(Vec2I imageSize, std::vector<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nullable CameraParameters tryCreateWithCustomIntrinsics(@Nonnull Vec2I imageSize, java.util.@Nonnull ArrayList<java.lang.@Nonnull Float> cameraParamList, int cameraModel, int cameraDeviceType, int cameraOrientation)
companion object fun tryCreateWithCustomIntrinsics(imageSize: Vec2I, cameraParamList: ArrayList<Float>, cameraModel: Int, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters?
+ (easyar_CameraParameters *)tryCreateWithCustomIntrinsics:(easyar_Vec2I *)imageSize cameraParamList:(NSArray<NSNumber *> *)cameraParamList cameraModel:(easyar_CameraModelType)cameraModel cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func tryCreateWithCustomIntrinsics(_ imageSize: Vec2I, _ cameraParamList: [Float], _ cameraModel: CameraModelType, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters?
public static Optional<CameraParameters> tryCreateWithCustomIntrinsics(Vec2I imageSize, List<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parameters
Returns
| Type |
Description |
| Optional<> |
|
getResized
Gets equivalent CameraParameters after the camera image size changes.
void easyar_CameraParameters_getResized(easyar_CameraParameters * This, easyar_Vec2I imageSize, easyar_CameraParameters * * Return)
std::shared_ptr<CameraParameters> getResized(Vec2I imageSize)
public @Nonnull CameraParameters getResized(@Nonnull Vec2I imageSize)
fun getResized(imageSize: Vec2I): CameraParameters
- (easyar_CameraParameters *)getResized:(easyar_Vec2I *)imageSize
public func getResized(_ imageSize: Vec2I) -> CameraParameters
public virtual CameraParameters getResized(Vec2I imageSize)
Parameters
| Name |
Type |
Description |
| imageSize |
Vec2I |
|
Returns
imageOrientation
Calculates the clockwise angle by which the image needs to be rotated relative to the screen so it aligns with the screen. screenRotation is the clockwise rotation angle of the screen image relative to the natural orientation. For iOS: * UIInterfaceOrientationPortrait: screenRotation = 0 * UIInterfaceOrientationLandscapeRight: screenRotation = 90 * UIInterfaceOrientationPortraitUpsideDown: screenRotation = 180 * UIInterfaceOrientationLandscapeLeft: screenRotation = 270 For Android: * Surface.ROTATION_0: screenRotation = 0 * Surface.ROTATION_90: screenRotation = 90 * Surface.ROTATION_180: screenRotation = 180 * Surface.ROTATION_270: screenRotation = 270
int easyar_CameraParameters_imageOrientation(const easyar_CameraParameters * This, int screenRotation)
int imageOrientation(int screenRotation)
public int imageOrientation(int screenRotation)
fun imageOrientation(screenRotation: Int): Int
- (int)imageOrientation:(int)screenRotation
public func imageOrientation(_ screenRotation: Int32) -> Int32
public virtual int imageOrientation(int screenRotation)
Parameters
| Name |
Type |
Description |
| screenRotation |
Int32 |
|
Returns
imageHorizontalFlip
Calculates whether the image needs horizontal flipping. During image rendering, rotation is applied first, then flipping. When cameraDeviceType is front camera, flipping is performed automatically; manualHorizontalFlip can be passed in to apply one additional manual flip on top of that.
bool easyar_CameraParameters_imageHorizontalFlip(const easyar_CameraParameters * This, bool manualHorizontalFlip)
bool imageHorizontalFlip(bool manualHorizontalFlip)
public boolean imageHorizontalFlip(boolean manualHorizontalFlip)
fun imageHorizontalFlip(manualHorizontalFlip: Boolean): Boolean
- (bool)imageHorizontalFlip:(bool)manualHorizontalFlip
public func imageHorizontalFlip(_ manualHorizontalFlip: Bool) -> Bool
public virtual bool imageHorizontalFlip(bool manualHorizontalFlip)
Parameters
| Name |
Type |
Description |
| manualHorizontalFlip |
Boolean |
|
Returns
projection
Calculates the perspective projection matrix needed to render virtual objects, transforming points in the camera coordinate system into the clip coordinate system ([-1, 1]^4), including rotation around the z axis. The perspective projection matrix has the same form as OpenGL: the matrix is multiplied on the right by the column vector of homogeneous point coordinates, not multiplied on the left as in Direct3D. The data is arranged in row-major order, opposite to OpenGL's column-major order. The definitions of the clip coordinate system and normalized device coordinate system are the same as OpenGL defaults.
easyar_Matrix44F easyar_CameraParameters_projection(const easyar_CameraParameters * This, float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun projection(nearPlane: Float, farPlane: Float, viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)projection:(float)nearPlane farPlane:(float)farPlane viewportAspectRatio:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func projection(_ nearPlane: Float, _ farPlane: Float, _ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Parameters
| Name |
Type |
Description |
| nearPlane |
Single |
|
| farPlane |
Single |
|
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Returns
imageProjection
Calculates the orthographic projection matrix needed to render the camera background image, transforming points in the image rectangle coordinate system ([-1, 1]^2) into the clip coordinate system ([-1, 1]^4), including rotation around the z axis, while the two undefined dimensions remain unchanged. The orthographic projection matrix has the same form as OpenGL: the matrix is multiplied on the right by the homogeneous point coordinates, not multiplied on the left as in Direct3D. The data is arranged in row-major order, opposite to OpenGL's column-major order. The definitions of the clip coordinate system and normalized device coordinate system are the same as OpenGL defaults.
easyar_Matrix44F easyar_CameraParameters_imageProjection(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun imageProjection(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)imageProjection:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func imageProjection(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Parameters
| Name |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Returns
screenCoordinatesFromImageCoordinates
Transforms from the image coordinate system ([0, 1]^2) to the screen coordinate system ([0, 1]^2). In both coordinate systems, x points right, y points down, and the origin is at the upper-left corner.
easyar_Vec2F easyar_CameraParameters_screenCoordinatesFromImageCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F imageCoordinates)
Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
public @Nonnull Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F imageCoordinates)
fun screenCoordinatesFromImageCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, imageCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)screenCoordinatesFromImageCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip imageCoordinates:(easyar_Vec2F *)imageCoordinates
public func screenCoordinatesFromImageCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ imageCoordinates: Vec2F) -> Vec2F
public virtual Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
Parameters
| Name |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| imageCoordinates |
Vec2F |
|
Returns
imageCoordinatesFromScreenCoordinates
Transforms from the screen coordinate system ([0, 1]^2) to the image coordinate system ([0, 1]^2). In both coordinate systems, x points right, y points down, and the origin is at the upper-left corner.
easyar_Vec2F easyar_CameraParameters_imageCoordinatesFromScreenCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F screenCoordinates)
Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
public @Nonnull Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F screenCoordinates)
fun imageCoordinatesFromScreenCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, screenCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)imageCoordinatesFromScreenCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip screenCoordinates:(easyar_Vec2F *)screenCoordinates
public func imageCoordinatesFromScreenCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ screenCoordinates: Vec2F) -> Vec2F
public virtual Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
Parameters
| Name |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| screenCoordinates |
Vec2F |
|
Returns
equalsTo
Determines whether two sets of parameters are equal.
bool easyar_CameraParameters_equalsTo(const easyar_CameraParameters * This, easyar_CameraParameters * other)
bool equalsTo(std::shared_ptr<CameraParameters> other)
public boolean equalsTo(@Nonnull CameraParameters other)
fun equalsTo(other: CameraParameters): Boolean
- (bool)equalsTo:(easyar_CameraParameters *)other
public func equalsTo(_ other: CameraParameters) -> Bool
public virtual bool equalsTo(CameraParameters other)
Parameters
Returns