Table of Contents

Class TextureId

Ruang Nama
easyar

TextureId membungkus objek tekstur dalam API grafis. Untuk OpenGL/OpenGLES, gunakan getInt dan fromInt; untuk Direct3D, gunakan getPointer dan fromPointer.

TextureId

Metode

getInt

Dapatkan ID objek tekstur OpenGL/OpenGLES.

int easyar_TextureId_getInt(easyar_TextureId * This)
int getInt()
public int getInt()
fun getInt(): Int
- (int)getInt
public func getInt() -> Int32
public virtual int getInt()

Mengembalikan

Tipe Deskripsi
Int32

getPointer

Dapatkan pointer ke objek tekstur Direct3D.

void * easyar_TextureId_getPointer(easyar_TextureId * This)
void * getPointer()
public long getPointer()
fun getPointer(): Long
- (void *)getPointer
public func getPointer() -> OpaquePointer?
public virtual IntPtr getPointer()

Mengembalikan

Tipe Deskripsi
IntPtr

fromInt

Buat dari ID objek tekstur OpenGL/OpenGLES.

void easyar_TextureId_fromInt(int _value, easyar_TextureId * * Return)
static std::shared_ptr<TextureId> fromInt(int _value)
public static @Nonnull TextureId fromInt(int value)
companion object fun fromInt(value: Int): TextureId
+ (easyar_TextureId *)fromInt:(int)_value
public static func fromInt(_ value: Int32) -> TextureId
public static TextureId fromInt(int @value)

Parameter

Nama Tipe Deskripsi
value Int32

Mengembalikan

Tipe Deskripsi
TextureId

fromPointer

Buat dari pointer objek tekstur Direct3D.

void easyar_TextureId_fromPointer(void * ptr, easyar_TextureId * * Return)
static std::shared_ptr<TextureId> fromPointer(void * ptr)
public static @Nonnull TextureId fromPointer(long ptr)
companion object fun fromPointer(ptr: Long): TextureId
+ (easyar_TextureId *)fromPointer:(void *)ptr
public static func fromPointer(_ ptr: OpaquePointer?) -> TextureId
public static TextureId fromPointer(IntPtr ptr)

Parameter

Nama Tipe Deskripsi
ptr IntPtr

Mengembalikan

Tipe Deskripsi
TextureId