Class CameraParameters
Parametri della fotocamera, incluse dimensioni dell'immagine, lunghezza focale, punto principale, tipo di fotocamera e angolo di rotazione della fotocamera rispetto all'orientamento naturale del dispositivo.
CameraParameters
Costruttori
CameraParameters
void easyar_CameraParameters__ctor(easyar_Vec2I imageSize, easyar_Vec2F focalLength, easyar_Vec2F principalPoint, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
public CameraParameters(@Nonnull Vec2I imageSize, @Nonnull Vec2F focalLength, @Nonnull Vec2F principalPoint, int cameraDeviceType, int cameraOrientation)
constructor(imageSize: Vec2I, focalLength: Vec2F, principalPoint: Vec2F, cameraDeviceType: Int, cameraOrientation: Int)
+ (easyar_CameraParameters *) create:(easyar_Vec2I *)imageSize focalLength:(easyar_Vec2F *)focalLength principalPoint:(easyar_Vec2F *)principalPoint cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public convenience init(_ imageSize: Vec2I, _ focalLength: Vec2F, _ principalPoint: Vec2F, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32)
public CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parametri
Metodi
size
Dimensioni dell'immagine.
easyar_Vec2I easyar_CameraParameters_size(const easyar_CameraParameters * This)
public @Nonnull Vec2I size()
public func size() -> Vec2I
public virtual Vec2I size()
Valore restituito
focalLength
Lunghezza focale. Distanza equivalente dal centro ottico della fotocamera al piano CCD divisa per la densità dei pixel unitari nelle direzioni larghezza e altezza. Unità: pixel.
easyar_Vec2F easyar_CameraParameters_focalLength(const easyar_CameraParameters * This)
public @Nonnull Vec2F focalLength()
- (easyar_Vec2F *)focalLength
public func focalLength() -> Vec2F
public virtual Vec2F focalLength()
Valore restituito
principalPoint
Punto principale. Coordinate pixel del punto in cui l'asse ottico principale interseca il piano CCD, misurate dall'angolo superiore sinistro dell'immagine. Unità: pixel.
easyar_Vec2F easyar_CameraParameters_principalPoint(const easyar_CameraParameters * This)
public @Nonnull Vec2F principalPoint()
fun principalPoint(): Vec2F
- (easyar_Vec2F *)principalPoint
public func principalPoint() -> Vec2F
public virtual Vec2F principalPoint()
Valore restituito
cameraModelType
Modello della fotocamera.
easyar_CameraModelType easyar_CameraParameters_cameraModelType(const easyar_CameraParameters * This)
CameraModelType cameraModelType()
public int cameraModelType()
fun cameraModelType(): Int
- (easyar_CameraModelType)cameraModelType
public func cameraModelType() -> CameraModelType
public virtual CameraModelType cameraModelType()
Valore restituito
cameraDeviceType
Tipo di dispositivo fotocamera. Predefinita, posteriore o frontale. I dispositivi desktop utilizzano la fotocamera predefinita, i dispositivi mobili distinguono tra fotocamera posteriore e frontale.
easyar_CameraDeviceType easyar_CameraParameters_cameraDeviceType(const easyar_CameraParameters * This)
CameraDeviceType cameraDeviceType()
public int cameraDeviceType()
fun cameraDeviceType(): Int
- (easyar_CameraDeviceType)cameraDeviceType
public func cameraDeviceType() -> CameraDeviceType
public virtual CameraDeviceType cameraDeviceType()
Valore restituito
cameraOrientation
Angolo di rotazione oraria necessario per visualizzare l'immagine della fotocamera nell'orientamento naturale del dispositivo. Intervallo: [0, 360).
Smartphone Android e alcuni tablet Android: 90 gradi.
Dispositivi Android indossabili e alcuni tablet Android: 0 gradi.
Dispositivi iOS esistenti: 90 gradi.
int easyar_CameraParameters_cameraOrientation(const easyar_CameraParameters * This)
public int cameraOrientation()
fun cameraOrientation(): Int
public func cameraOrientation() -> Int32
public virtual int cameraOrientation()
Valore restituito
createWithDefaultIntrinsics
Crea CameraParameters con parametri intrinseci predefiniti. I parametri predefiniti (lunghezza focale, punto principale) sono calcolati automaticamente in base alle dimensioni dell'immagine, ma non sono estremamente precisi.
void easyar_CameraParameters_createWithDefaultIntrinsics(easyar_Vec2I imageSize, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
static std::shared_ptr<CameraParameters> createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nonnull CameraParameters createWithDefaultIntrinsics(@Nonnull Vec2I imageSize, int cameraDeviceType, int cameraOrientation)
companion object fun createWithDefaultIntrinsics(imageSize: Vec2I, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters
+ (easyar_CameraParameters *)createWithDefaultIntrinsics:(easyar_Vec2I *)imageSize cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func createWithDefaultIntrinsics(_ imageSize: Vec2I, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters
public static CameraParameters createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parametri
Valore restituito
tryCreateWithCustomIntrinsics
Crea CameraParameters con parametri intrinseci personalizzati. Richiede la specifica dei parametri intrinseci (lunghezza focale, punto principale, coefficienti di distorsione) e del modello fotocamera. I modelli supportati sono referenziati in CameraModelType.
Nota: utilizzare con cautela. Dati errati possono causare fallimento nella creazione dell'oggetto, restituendo null.
void easyar_CameraParameters_tryCreateWithCustomIntrinsics(easyar_Vec2I imageSize, easyar_ListOfFloat * cameraParamList, easyar_CameraModelType cameraModel, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_OptionalOfCameraParameters * Return)
static std::optional<std::shared_ptr<CameraParameters>> tryCreateWithCustomIntrinsics(Vec2I imageSize, std::vector<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nullable CameraParameters tryCreateWithCustomIntrinsics(@Nonnull Vec2I imageSize, java.util.@Nonnull ArrayList<java.lang.@Nonnull Float> cameraParamList, int cameraModel, int cameraDeviceType, int cameraOrientation)
companion object fun tryCreateWithCustomIntrinsics(imageSize: Vec2I, cameraParamList: ArrayList<Float>, cameraModel: Int, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters?
+ (easyar_CameraParameters *)tryCreateWithCustomIntrinsics:(easyar_Vec2I *)imageSize cameraParamList:(NSArray<NSNumber *> *)cameraParamList cameraModel:(easyar_CameraModelType)cameraModel cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func tryCreateWithCustomIntrinsics(_ imageSize: Vec2I, _ cameraParamList: [Float], _ cameraModel: CameraModelType, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters?
public static Optional<CameraParameters> tryCreateWithCustomIntrinsics(Vec2I imageSize, List<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
Parametri
Valore restituito
| Tipo |
Descrizione |
| Optional<> |
|
getResized
Ottieni i CameraParameters equivalenti dopo una modifica delle dimensioni dell'immagine della fotocamera.
void easyar_CameraParameters_getResized(easyar_CameraParameters * This, easyar_Vec2I imageSize, easyar_CameraParameters * * Return)
std::shared_ptr<CameraParameters> getResized(Vec2I imageSize)
public @Nonnull CameraParameters getResized(@Nonnull Vec2I imageSize)
fun getResized(imageSize: Vec2I): CameraParameters
- (easyar_CameraParameters *)getResized:(easyar_Vec2I *)imageSize
public func getResized(_ imageSize: Vec2I) -> CameraParameters
public virtual CameraParameters getResized(Vec2I imageSize)
Parametri
| Nome |
Tipo |
Descrizione |
| imageSize |
Vec2I |
|
Valore restituito
imageOrientation
Calcola l'angolo orario di rotazione necessario per allineare l'immagine allo schermo.
screenRotation è l'angolo orario di rotazione dell'immagine dello schermo rispetto all'orientamento naturale.
Per iOS:
- UIInterfaceOrientationPortrait: screenRotation = 0
- UIInterfaceOrientationLandscapeRight: screenRotation = 90
- UIInterfaceOrientationPortraitUpsideDown: screenRotation = 180
- UIInterfaceOrientationLandscapeLeft: screenRotation = 270
Per Android:
- Surface.ROTATION_0: screenRotation = 0
- Surface.ROTATION_90: screenRotation = 90
- Surface.ROTATION_180: screenRotation = 180
- Surface.ROTATION_270: screenRotation = 270
int easyar_CameraParameters_imageOrientation(const easyar_CameraParameters * This, int screenRotation)
int imageOrientation(int screenRotation)
public int imageOrientation(int screenRotation)
fun imageOrientation(screenRotation: Int): Int
- (int)imageOrientation:(int)screenRotation
public func imageOrientation(_ screenRotation: Int32) -> Int32
public virtual int imageOrientation(int screenRotation)
Parametri
| Nome |
Tipo |
Descrizione |
| screenRotation |
Int32 |
|
Valore restituito
imageHorizontalFlip
Calcola se l'immagine richiede un ribaltamento orizzontale. Durante il rendering, prima si ruota, poi si ribalta. Se cameraDeviceType è fotocamera frontale, il ribaltamento è automatico. È possibile aggiungere un ulteriore ribaltamento manuale tramite manualHorizontalFlip.
bool easyar_CameraParameters_imageHorizontalFlip(const easyar_CameraParameters * This, bool manualHorizontalFlip)
bool imageHorizontalFlip(bool manualHorizontalFlip)
public boolean imageHorizontalFlip(boolean manualHorizontalFlip)
fun imageHorizontalFlip(manualHorizontalFlip: Boolean): Boolean
- (bool)imageHorizontalFlip:(bool)manualHorizontalFlip
public func imageHorizontalFlip(_ manualHorizontalFlip: Bool) -> Bool
public virtual bool imageHorizontalFlip(bool manualHorizontalFlip)
Parametri
| Nome |
Tipo |
Descrizione |
| manualHorizontalFlip |
Boolean |
|
Valore restituito
projection
Calcola la matrice di proiezione prospettica per il rendering di oggetti virtuali, trasformando punti dal sistema di coordinate della fotocamera alle coordinate di clip ([-1, 1]^4) (includendo la rotazione attorno all'asse z). La forma della matrice corrisponde a OpenGL: matrice moltiplicata a destra per il vettore colonna delle coordinate omogenee del punto (non a sinistra come in Direct3D). I dati sono disposti in row-major, opposto al column-major di OpenGL. Le definizioni delle coordinate di clip e del dispositivo normalizzato corrispondono a OpenGL.
easyar_Matrix44F easyar_CameraParameters_projection(const easyar_CameraParameters * This, float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun projection(nearPlane: Float, farPlane: Float, viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)projection:(float)nearPlane farPlane:(float)farPlane viewportAspectRatio:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func projection(_ nearPlane: Float, _ farPlane: Float, _ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Parametri
| Nome |
Tipo |
Descrizione |
| nearPlane |
Single |
|
| farPlane |
Single |
|
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Valore restituito
imageProjection
Calcola la matrice di proiezione ortografica per il rendering dello sfondo della fotocamera, trasformando punti dal sistema di coordinate del rettangolo immagine ([-1, 1]^2) alle coordinate di clip ([-1, 1]^4) (includendo la rotazione attorno all'asse z), mantenendo inalterate le due dimensioni non definite. La forma della matrice corrisponde a OpenGL: matrice moltiplicata a destra per le coordinate omogenee (non a sinistra come in Direct3D). I dati sono disposti in row-major, opposto al column-major di OpenGL. Le definizioni delle coordinate di clip e del dispositivo normalizzato corrispondono a OpenGL.
easyar_Matrix44F easyar_CameraParameters_imageProjection(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun imageProjection(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)imageProjection:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func imageProjection(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Parametri
| Nome |
Tipo |
Descrizione |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Valore restituito
screenCoordinatesFromImageCoordinates
Trasforma dal sistema di coordinate dell'immagine ([0, 1]^2) al sistema di coordinate dello schermo ([0, 1]^2). Entrambi i sistemi hanno x verso destra, y verso il basso, origine in alto a sinistra.
easyar_Vec2F easyar_CameraParameters_screenCoordinatesFromImageCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F imageCoordinates)
Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
public @Nonnull Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F imageCoordinates)
fun screenCoordinatesFromImageCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, imageCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)screenCoordinatesFromImageCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip imageCoordinates:(easyar_Vec2F *)imageCoordinates
public func screenCoordinatesFromImageCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ imageCoordinates: Vec2F) -> Vec2F
public virtual Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
Parametri
| Nome |
Tipo |
Descrizione |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| imageCoordinates |
Vec2F |
|
Valore restituito
imageCoordinatesFromScreenCoordinates
Trasforma dal sistema di coordinate dello schermo ([0, 1]^2) al sistema di coordinate dell'immagine ([0, 1]^2). Entrambi i sistemi hanno x verso destra, y verso il basso, origine in alto a sinistra.
easyar_Vec2F easyar_CameraParameters_imageCoordinatesFromScreenCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F screenCoordinates)
Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
public @Nonnull Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F screenCoordinates)
fun imageCoordinatesFromScreenCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, screenCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)imageCoordinatesFromScreenCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip screenCoordinates:(easyar_Vec2F *)screenCoordinates
public func imageCoordinatesFromScreenCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ screenCoordinates: Vec2F) -> Vec2F
public virtual Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
Parametri
| Nome |
Tipo |
Descrizione |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| screenCoordinates |
Vec2F |
|
Valore restituito
equalsTo
Determina se due insiemi di parametri sono uguali.
bool easyar_CameraParameters_equalsTo(const easyar_CameraParameters * This, easyar_CameraParameters * other)
bool equalsTo(std::shared_ptr<CameraParameters> other)
public boolean equalsTo(@Nonnull CameraParameters other)
fun equalsTo(other: CameraParameters): Boolean
- (bool)equalsTo:(easyar_CameraParameters *)other
public func equalsTo(_ other: CameraParameters) -> Bool
public virtual bool equalsTo(CameraParameters other)
Parametri
Valore restituito